![]() ![]() Wood, plaster, and bricks were created in Substance 3D Designer because this way I could quickly iterate the patterns if I did not like something. ![]() I had 6 main materials in this scene (wood, plaster, bricks, moss, metal, and dirt), which I used all over, just blended differently or added some more variation through different Grunge maps. Variations and breakups were added at the end with projection and mesh decals. Texturing the assets was done via tiling textures/materials with Substance 3D Designer and Painter plus Layered Material shader in UE.
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